The children will discuss how we communicate on line. We will follow Digiduck and his friends in a story about friendship and how to be a responsible and kind friend online.
Safer Internet Day - SID – is on the 11th February 2020.
The focus this year will be “Together for a Better Internet".
The children will be doing age appropriate workshops the entire week.
Online safety is embedded in all the children's units
Autumn Term Computing:
Discovering Programming – Children to be able to name external parts of a computer. To explore programmable devices relating to inputs and outputs, To be able to understand and create a simple algorithm to achieve a specific objective or target. To write a program to instruct a physical and/or onscreen device to achieve an objective or target. Test, debug, refine. Predict and test the outcome of a program written by a peer. Suggest improvements.
Spring Term Computing:
Starting Research – Children develop understanding of researching using non-digital and digital sources, including the World Wide Web. To understand the need to check their research results. They present their research. They use charts, graphs and mind maps. They begin to respect copyright and ownership and know who to talk to if they are worried.
To use suitable digital resource/s from a restricted range, employing different techniques to find the information.
Use existing templates or simple software to organise the information they have found.
Share with peers or others, explaining how they have organised what they have found.
Summer Term Computing:
Messages and the Virtual Worlds – Children to explore ways of sending messages using digital and non-digital systems. They investigate the history of messages. As a class, they send and receive emails and read and comment on blogs. They explore simple virtual worlds. They create algorithms linked to their simulations. They program onscreen characters. They develop online safe practice, understanding the need to keep personal information private. Children to choose a simulation or simple game to explore.
Explain the effects of the choices or decisions they made in the simulation and how these choices affected what happened as the simulation or game progressed.
Use logical reasoning to predict how the simulation might develop further.